MatrixDynCurbIsochrone

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Same as MatrixDyn, but including curb approach, for use with TTSPcurb.

 

This version is fastest if you have more than ~10 items in LL.

See also MatrixDynCurbRoute.

 

Requires turnmode = true !

 

Syntax: MatrixDynCurbIsochrone(LL: TLocationList; extra: boolean): TCurbMatrix